![]() ![]() ![]() I listed a few links here years after years ![]() Try look at existing tracks is always a nice amount of advice and ideasįor dirt to create dust, you need your object to be named 1DIRT_myroad for example, in reference at the "dirt" in surfaces.iniĪnd so on, those tend to be default but you could create your own and set custom friction etc. I don't know tools for Blender probably plugins to randomize objects on a surface etc.įor the road you'll need a seamless texture indeedĪnd to create variety you can mix couple of texture and/or normal map etc. Meanwhile trees and bushes are a X or Y-shape objects Usually people spread flat objects with a row of grass, in a random way, so it looks like grass blades, but not actual individual blades! That's way too heavy for AC engine. If that can help you cover surface with automated grass is one thing, but regular users won't see it (although there are less and less of them) so it's a good idea to also make it the old fashion way : If it's only grass, the recent Shader Patch for Assetto does the job pretty well, putting grass "automatically" in the green areas (or setting a different thresold to cover less green too) I'm no user of blender so can't help you in that aspect. ![]()
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